23Dec/22

Looking back at 2022

2022 in Review

As have done the last four years, I’m going to spend some time looking back at what Silverline did in 2022. Before I dive into that, please hear me say THANK YOU VERY MUCH for all the support you have given us this year—it is greatly appreciated. And as cliché as it sounds, we really couldn’t do this without you.

Re-reading that, I can’t believe that ’22 marks the end of our fourth year. 2019 doesn’t seem THAT long ago, but indeed the first “year in review” was done in December of 2019 (https://silverlinecomics.com/news/silverline-review-of-year-1/) In that review we talked about the website—which was launched June of 2019, the Facebook page-which had 1370 likes and 1377 followers, and the new Silverline section on IndyPlanet!

2020 in review we talked about the live stream we launched in March. In less than three months, our numbers had grown so much we launched a 2nd day/time and had weekly streams on Sunday and Wednesday. We started streaming to Facebook, Youtube, and Twitch, all of which we still do. If you had backed any of our kickstarters (and still lived at the same address), you received a Christmas card from us that year. You would be surprised at the number of them we had returned to us.

2021 in review the new stuff we mentioned was our discord channel and our podcasts. We produced a Christmas Special that year (limited # of copies still available—if you want one, just email us for details) and to this writing, I think it’s one of the coolest things we’ve done!

As I type this, our Facebook page has grown to 2.2k likes and 2.3k followers, so we’ve added about 1000 (https://www.facebook.com/SilverlineComics) – maybe go like and follow if you haven’t already. Our Silverline youtube channel has 274 subscribers (https://www.youtube.com/silverlinecomics) — would still like to push those numbers up, so please go subscribe if you haven’t already. It’s free! The Silverline Twitch channel has 76 followers (https://www.twitch.tv/silverlinecomics) and the Twitter is hanging around 393 (https://twitter.com/SilverlineComic) please consider following if you have the blue bird. We’re on some of the alternate platforms as well, but the activity on those platforms is very minor at this point.

Kickstarters delivered 14 comics in 2022!

That’s right, we ran six kickstarters in 2022. Starting in January, we ran one every other month. March saw us increase from two comics to three, September we did four, and then November saw us attempt five in one kickstarter. That one didn’t make. As we reported there, we were bummed, but not terribly so because we want to make sure we keep pushing and trying new things.

This brings Silverline’s total output to 37 comics since 2019. Yup, thirty-seven. What, you need a list? Okay then:

Beah #1; Beyond the Stars #1; Bloodline one-shot; Cat & Mouse #1-3; Divinity #1-2; Friar Rush #1-2; Kayless #1-4; Kayless Vol 1; Kayless: Achilles Has Landed #1; Krey RemiX #1; The Obsoletes #1; The Rejects #1; The Scary Book RemiX #1; Silverline Christmas Special; Silverline Team-Up #1; Sirens RemiX #1-2; Sniper & Rook #1; Steam Patriots #1; Switchblade RemiX #1-2; Teen Beetle #1-2; Tony GN; Twilight Grimm #1-4; White Devil #1; Wolf Hunter #1.

Comics

Looking back on the three past “upcoming this year,” I thought I’d take a peek and see what we said would happen, but didn’t. I probably should not do that so that it doesn’t put a spotlight on that…but as you know, we try to be fully transparent with you!

We hit all our marks in 2020 and 21.

In 22, however, we said we would deliver these books and did not do so: Cat & Mouse #4, Divinity #3, Beah #2, Silverline Team-Up #2, White Devil #2, Knight Rise #1, Shadow Ghost #1, Satin’s Ways #1, Demon’s Tails RemiX #1. To be fair, we said we hoped to deliver 22 comics and did deliver 14—could have delivered 19 if we hadn’t cancelled our last kickstarter, and Divinity #3 was one of those. So, we don’t look at these as failures, simply delays.

Streaming

We’re still streaming thrice weekly, but our big news is that we tossed our hat in with a bunch of other indy comic making folks and joined the COMICS MADNESS network. Pops Van Zant has done an awesome job of assembling a bunch of quirky comic type folks and getting them all together to create an indy-comics channel. Believe it or not, it’s saved us some monthly subscription money and has increased our eyeballs at the same time. Please consider watching and subscribing!

Website change

As I write this, we’re working to revamp our website. We’re going to change it to be more of a display site than a blog. As is, the blog is the emphasis (Tim TK has done a wonderful job, don’t you think?), but if we can do what we want to do, the website will focus more on the comics we make and we’ll add a store to it.

Thus, this will be our last official blog post. To get more of this content, you need to subscribe to our email list. I’ve already written the first one that will include a what to look for in 2023 and so you need to subscribe to know what’s coming up!

If you’re already subscribed–great! If you aren’t, you can do so here:

https://www.kickstarter.com/projects/silverlinecomics/jan23

And remember to

#makeminesilverline

06Dec/22

How To Write a Comic Script (Marvel Method)

A few months ago, we wrote an article on how to write for comics DC style, or full script. This week, we’re talking about how to write a Marvel Style script, also known as summary script or plot script.

I stated in that previous article that I like to write DC style. It just fits with how my brain works. If you didn’t like the sound of writing DC style but want to write comics, then read on. This style may be for you.

Keep in mind, this is not just writing two to three sentences saying “maybe we’ll do something like this.” You will still need to write out your story fully, but with a few key differences from a full script.

 

The Big Difference

If we think about our comic like a road trip, you as the writer are driving with your artist or illustrator to your target destination. That destination being a completed comic. Using the full script method, you’re driving the entire time, or at least navigating the entire time. You’re always dictating the direction the car is going.

With a summary script, you’re splitting that duty. You’re navigating, but the artist is steering. You’re giving them directions, but there’s enough wiggle room for them to take turns or detours when needed.

 

What Does This Look Like?

With the Full Script style of writing, we label each panel on the page. Then we write the description of that panel and then the dialogue. This makes full script a panel-by-panel method of writing.

In Marvel Style, we write page-by-page.

For each page, we write a paragraph or paragraphs detailing the changes that occur on this page. These are changes in the visual, emotional, and dramatic sense. The characters will start the page in one physical or emotional location and end in a different. Stories are just sequences of changes held together by a theme after all.

You summarize the plot and let the artist decide how that plot gets shown. Then you come back and write the dialogue afterwards.

You need to give your artist and your editor a good deal of information in these paragraphs, otherwise they’ll think you don’t know your own story. Don’t think this is a lazy method and you get to just skimp out on details. Also, don’t do this half and half with another style. You’ll confuse everyone on the project.

An example of this method of writing is how Matt Fraction wrote Hawkeye.

Here’s a few pages from our very own Head Honcho’s plot for Cat & Mouse #1. He said to note that it begins “page 5,” but that page 5 is actually the printed page 1 as it was revised.

How Does This Work In Practice?

You’ll use this method if you are fully collaborating with your artist. That means that you want to share the burden of creating the story with your artist and they are okay with making those decisions. This is a conversation you’ll need to have when you work together. Some artists want to co-create the comic, some just want to be fed details and illustrate what you have created.

Your artist will tell you how much or little detail they want to work with.

 

The Dirty Secret of Writing Comics

So after we explained the full script and Marvel methods, are you ready for a dirty secret? They aren’t even proper methods. As in, there are no rules saying what you can and can’t do.

No two people will write similar scripts, even using the same style. At least comfortably. If you’re going to write a comic, then you need to write it in whatever way that you’re comfortable. You might start with something that resembles one of these methods and then it will morph into your own style.

You should certainly try to make a variation of your style that resembles either method. Just so that you can work with any artist and meet their preferences.

The only accurate guide for style and formatting will be your editor’s instructions, if you work with one. They may have their own preference, or they may just want you to deliver a script that is at least consistent and cohesive.

 

What To Do Next As Writer?

The next thing you should do as a writer is experiment. Try Full Script and Summary methods, see what feels right. Change formatting and style to make it your own. Read plenty of comics and comic scripts as well.

The more you read, the more you elevate your taste. As your taste improves, your skills will rise to match that.

Most importantly, have fun.

23Aug/22

New Book Alert! Spooky Season!

Hey there Silverline family!

We have a new Kickstarter about to launch! This one is all about spooky books! If you’re like me and never outgrew your goth phase, then this one is a can’t miss.

Follow this project so that you get notified when it goes live and you can snag those limited rewards.

If the link above does not work copy and paste this url: https://www.kickstarter.com/projects/silverlinecomics/horror?fbclid=IwAR04z5BhMjpKgeWh1OCdkruPGbOJ_L1_xDh3snRdbNqoSr_F7fzFNh1OzIY

02Aug/22
the entrance of a school

Do I Need to Go to School for Comics?

This is probably one of the most frequently asked questions from people who are looking to start in comics. If you’re looking to draw o write comics, then you probably want to know if you need to get “qualified”. For most people, the obvious equivalent of this would go to school or getting a degree in comics. 

The simple answer is – No! 

However, you will need some level of training or self education if you do not decide to go to school. There are advantages to both paths.

In this post, we’ll go over the advantages and disadvantages of going to school for comics and some alternatives. 

 

Advantages of Going To School

Some schools do offer classes, or a degree path specifically focused on comics. Other than those programs, you can find creative writing or visual art programs at most universities or community colleges.

Learn The Rules For Your Tools

The biggest advantage of the school path is that you get context around the skills you develop. You get the history of different creative skills and how they developed. This allows you to know the rules for what makes objectively engaging art and how to break those rules to make art more impactful.

Applicable Skill Development

Schooling also provides a training path for practice and development. The assigned classwork and curriculum will challenge you in new ways and incentivise you to create a lot of writing or illustrations. This is a great way to find the encouragement to create.

Day Job Credibility

Something that new comic creators need to be aware of is that you will probably need a day job. Comics are not the most lucrative trade. Of course, the goal is to make comics your full-time job, but starting out, you will probably need another source of income to cover your needs. 

Having a degree gives you a tool to get a day job that you can still find fulfilling. Plenty of our creators have day jobs in graphic design, copywriting, or art education. Having a creative day job is a great way to keep your creative juices flowing all day long.

 

Disadvantages of Going to School for Comics

There are, of course, downsides to going to school.

Cost of Admission

College tuition prices seem to go up every year if you live in a country where those are a thing. Especially for private art schools that offer degrees tailored for comics. That makes it impossible to recommend the college path to everyone in good faith. 

At the top, we mentioned community colleges do also offer classes. These are usually the typically creative writing or visual art degree path, but sometimes you see specific comics class. Community College could be a good low-cost alternative.

Time Investment

Degrees take time to earn. Of course, there’s nothing to stop you from creating comics with your free time, but your degree path will lock you in for 2 to 4 years. If you want to get straight into making comics or have a family to provide for, then you may not have the required time to go through the program.

You could look at night programs. These will allow you to create or work during the day and then attend courses at night or even online at your own pace. 

Availability

Not every state has a school that offers programs for comics. You can probably find one for creative writing or illustration, but if that’s not what you are interested in, you may not do as well as you would in a program that aligns with your interests. Not everyone can fly to a new state or country to go to school, and that’s valid. 

Online programs can bridge some of that gap now that those are more common. Another option would be to seek a more seasoned creator out, either locally or online, and ask for some of their time on a call or otherwise to learn from them. 

 

Alternatives

So what are some alternatives to going to school for comics? There’s actually quite a lot. 

Some of the most pursued options are:

  • Self-Education
  • Mentorship
  • Translating Adjacent Work

Self-Education

If the cost, time, or availability of school are prohibitive, then you can always educate yourself. There are tons of outstanding books and resources out there to teach yourself how to make comics. We try our best with our podcasts and craft series. The secret is that books on how to make comics rarely cost much. The same books they use in school, you can just buy for yourself

Mentorship

There are a lot of comic creators in the world. A lot of them have some sort of online presence, go through the convention circuit, or they may even live down the road from you. You could always ask politely if they can teach you a thing or two. Sometimes they’ll stick with you to guide you along, other times they’ll just give you a few pearls and send you on your way. Either way, you’re more knowledgeable about making comics. 

Adjacent Work

Here’s a secret: You don’t have to learn how to make comics to make comics. You just have to be a fan of the medium and know what comics are. Words on art in panels on pages. If you have experience writing any other form of fiction or drawing anything else, you can translate that to comics. However, you’ll need some practice to get the idea of sequential art down. 

There are plenty of people who just stumbled into making comics after illustrating cartoons or writing commercials. 

26Jul/22

Roland Mann Interview on Two Geeks Talking

Hey Silverline Family,

This week is another quick update while I work on the history book for Wolf Hunter.

Recently Roland Mann had an interview with Two Geeks Talking. Since they did us the favor of having him on, I figured we’d do them the favor of shouting out that interview.

Give it a watch and we’ll catch you next week!

12Jul/22

How to Write A Script for A Comic (DC Style)

Writing with a pen on a note book

A question that perhaps should be asked more often is “How do I write a script for my comic?” A lot of people get a great idea for a comic and sit down at their keyboard only to realize that they don’t know how to write a comic. So if you Googled this and stumbled across this post, good on you. You’re ahead of the game.

The secret to comic scripting is that you can do it any way you want to. Whatever works best for you and your artist, is the right way. If that’s half coherent notes on a napkin then so be it.

However, if you want more guidance, there are two more structured schools of thought when it comics to writing a comic script.

  • DC Style (Full Script)
  • Marvel Style (Page Summary)

I’ll do a post for both styles.

Today’s post is about the style that I prefer to write in. Full Script, or DC Style.

Is It DC Style or Full Script?

The detectives among you would have already noticed that I used two names interchangeably. DC Style and Full Script. Full Script is the more formal name and it’s more descriptive.

The two different schools of thought became more popular with different editors at the big two. Full Scripting was more popular at DC for a time. Page Summary was more popular at Marvel for a while. Thus, they took on new names for a time.

It’s Full Script Now

The idea of the different styles being defined by DC or Marvel has become outdated. Not only do they share so much of the market with other publishers now, but also editors are less picky. If the script gets turned in on time and meets their standard of quality, that’s what they care about.

So for the most part, we’ll be referring to this style as Full Script.

What Does It Look Like?

Full Script looks how it sounds. Before you turn anything over to your artist or managing editor, you have the entire script written on the page.

That means that each page is labeled and broken up into panels. Each panel has a full description of the background and the action taking place. All the characters have their dialogue written out and attached to the panel it should be in. Every sound effect is listed and defined for the letterer and artist to collaborate on.

I’ll attach a picture of Wolf Hunter’s script since that was how I wrote the book.

Comic Book Full Script

 

How Do I Do It?

So no you know what it looks like. How do you put it into action and write your first script for a comic book?

Step-by-Step

  1. Start with your page header. It should look something like Page 1. Put that as the very first line. Remember, comics are typically 22 pages, but with today’s technology feel free to go hog wild and be as long or short as the story needs to be. You can always break it up into issues later.
  2. The second line will contain the panel header. Panel 1. That’s it. For an action comic, you can expect a page to be 4 to 7 panels. If it’s a more methodical literary piece, anywhere between 5 and 8 panels.
  3. Then underneath that header, begin to write the description of what’s in that panel. Tell us everything that you imagine happening in that panel. “James Willard exits a town car in front of a large hotel.” With practice, you’ll learn what details are important and what is not. Also, ask your artist how much detail they need.
  4. After that write out all your character’s dialogue that should go in that panel. Do each character as a separate line. And try to keep each dialogue bubble contained to a sentence. This will make it easier to read for your creative teammates, and also for the reader. Any sound effects also go in this section.
  5. Repeat steps 2 through 4 until you finish a page and then do it all over again until you finish your book.

 

 

Pros

 

Clear Communication With Your Artist

Media ComparisonThe idea book is scripted out by the time it gets to your artist. It is much easier for them to visualize what you had imagined for each scene. It also gives them more context to use if they want to offer changes. It makes the experience feel more collaborative since everyone has the same amount of information as to what the end product will be.

 

Dialogue Leads Action

Having the dialogue written first allows the characters to come alive as written and use that to lead the actions in the illustration. It prevents the problem of having to rewrite dialogue and possibly change the flow or outcome of a scene based on illustrations that came as a result of your intention being unclear in a summary.

Great For Slower Character Dramas or Suspense

This style of scripting gives you room to set up large changes or reveals. You can purposefully place small details throughout the script to be paid off later. As stated in the point above, dialogue can shine through in this format. If you write strong characters and want to use their voices to tell personal stories, this format could suit you.

Cons

Time Invested

This format is much more time-intensive than writing in Page Summary. Make sure to cut out and protect your writing time to make sure you can complete your script.

Can Feel Overbearing (Easy to Get Attached To Your Writing)

Your artist may want more freedom with their illustration. Don’t get too attached to every single detail you write out. Remember, comics are collaborative.

While writing Wolf Hunter, AJ made tons of changes to panel layout and certain panel elements. I used this format as a way to give him context so that he knew what was important and where I wanted to go. All of his changes got us there in a way that was more visually appealing. I didn’t quash his feedback by saying, “that’s not in the script.”

Easy to Get Wordy

It can be all too easy to get wordy in with this method. Either your dialogue runs on too long, or you stuff too much detail into one panel description. Keep your internal editor on the lookout. If you feel like you’ve written too much, you have. Don’t be afraid to cut something or get feedback and ask if it’s really necessary.

Final Words

I hope this post gave you the information you need to write your first comic book script. If have any more questions or feel like I missed something, leave a comment. I hope to catch you very soon.

Until then,
Make Mine Silverline

 

28Jun/22

What Is The Cost of Collecting Comics?

How Much Does Collecting Comics Cost?

Hey there, Silverline family. Today’s an interesting topic that doesn’t get brought up too often despite it running almost every aspect of our lives. Money. How much does it cost to collect comics?

This is one of those questions where there is no real answer. As unsatisfying as that is, it’s for a reason. Not everyone collects comics the same way. I’d wager that no two comic collections are alike. Comics are considered to be one of the more expensive hobbies for us nerds, but I know of some collections that were purchased so frugally that it’d make an extreme couponer blush.

To make matters even more convoluted, there is a multitude of different product types that are all still considered comics. Taking that into consideration and you start to see why there’s no definitive answer as to how much money you can expect to spend if you want to start collecting comics.

To start let’s learn what types of comics are out there are what they cost.

Cost of Single Comic Issues

Your classic comic is the single issue, sometimes called a floppy. This is equivalent to one chapter of a story and ranges between 18 and 32 pages depending on the publisher and how much goodwill they have with their printer. This costs anywhere between $3 to $6 for a new issue currently. You can also find old, not valuable issues in bargain bins for 99 cents around the world.

The next level up from that is a trade paperback or trade. A trade will usually collect 5 or 6 issues of a series. The average price for a trade is between $13.95 to $17.95. Of course, depending on publisher and brand value, that price could go up or down by several dollars. This serves as our smallest and most effective form of a collected book.

Cost of Collected Comic Issues

The next level from that is going to get split into two different categories. It also has the broadest range of content so getting an average is tricky. This will be our Collected Editions sometimes called Complete Series or just big books because we’re lazy. They come both in paperback and hardcover and combine entire story arcs or entire runs of a comic into one publication. This can be anywhere from 12 to 36 issues or more.

For a paperback, you should expect to spend anywhere between $20 and $40. This number can vary greatly because the amount of content inside the cover can vary greatly. A hardcover will usually run between $35 and $65. Again this number can vary greatly.

The total cost of your collection can change drastically based on what comic products you choose to pick up. If you are okay with not following a new series month to month, you could save yourself a chunk of change by waiting for it to get collected into a trade or a collected edition.

Buying Comics To Read

The next big determiner of how much money you’ll be spending is whether or not you are buying to collect or buying to read. If you are buying comics purely to read and engage with the storylines, you’re probably buying just what interests you and are not hunting down super rare back issues. This means that your cost for entry is at most going to be the market averages we discussed above.

Depending on if you prefer digital or physical comics you could get all your reading down through a subscription to an online service. Making your total cost for the hobby a monthly flat rate of $9.99 to $15. If you prefer to have paper in hand, your friendly local comic store might have sales or a loyalty/rewards program. Either way, you can greatly reduce the amount of cash you’ll be investing in the hobby while still supporting the creators and their sales/online reading metrics.

Buying Comics To Collect

If your goal is to have the biggest or most impressive collection, you’ll find that you’ll be spending a pretty penny on the hobby. Even if you are only hunting down a specific publisher or superhero, the hunt can be costly. Many comics and their creators have long and storied histories. That means a long history of books to collect. Many of these issues are no longer going to be in print, so that means you have to get into trading circles and find the collectors auctions.

Rare issues that are out of print can range anywhere from $25 to several thousand dollars. The further back you go, the more it’s going to cost.

You can also get your issues graded or slabbed. This is another investment that you will have to pay for but if you want to know that you have the best quality comics in your collections, the value could be there for you. The standard cost to grade a single comic issue is going to be around $75. To have a comic slabbed you can expect to pay anywhere between $22 to $120 depending on the value of the comic. Once you get into an issue with a value in the thousands though, the price can go up from there.

Bottom Line: How Much You Can Expect To Spend on Comics

Hopefully, now you see just how much the cost of collecting comics can vary. If you’re just a fan of the medium and want to read a storyline or two here and there. You might spend $9.99 a month, or $60 to get the entertainment you want. If you want to have the biggest collection of your favorite superhero you can be looking at $3000 plus the cost of grading/slabbing.

The cost can vary even more when you take into account Kickstarter tiers but those usually include additional rewards, so you’re getting more bang for your back in terms of total content and SWAG.

There’s no wrong way to enjoy comics. Whether you’re a trade reader or a floppy collector, you’re both engaging with this phenomenal medium. The only advice I can give is to buy what you like and buy within your means.

Until next time,

Make Mine Silverline!

21Jun/22

Can I Read Comics Online?

Can I Read Comics Online?

Hey there silver Fam! This week I wanted to answer a question that pops up now and then. If you’re asking this question, you might be new to the comics hobby or maybe you have a kid or family member who likes comics and are trying to get them a way to read. Online comics are also a great solution if you live in an area without a local comic shop and have a hard time having books shipped to your address. For some of us with a lot of time spent in the comics sphere, this might seem obvious, but this is a question that gets asked. Not everyone knows where to look or where to start. 

So to answer the question – yes, with some exceptions. We’ll get into that as well as some additional context on platforms and why online comics could be a good fit for you. 

 

Are Comics Available Online?

Yes! There are a ton of comics you can read online! Some are free, some with a subscription, and some you need to buy individually. This includes comics from the major publishers, books from a lot of independent publishers, as well as books from individual creators. Comics online, let’s list out a few of our favorite sites to read comics on. 

This is the site for your indie darlings. A lot of the comics on this site are made by one or two individual creators. These books are free to read and are usually updated weekly. The quality can be hit or miss depending on the title but the same can be said for comics platforms. The lack of project editors just means that the lack of polish can be more apparent at times. If you’re looking for something unique and never done before, this is a great place to look.

Comixology is a digital comics shop that sells books from all the major publishers as well as a lot of independent publishers. It also has a line of independent creator-owned projects published as Comixology Originals. Many of these books can all be read with a Comixology Unlimited subscription, while the rest of the shop catalog requires the digital copies to be purchased individually. That being said, they regularly run sales or even offer comics for free. Offerings include floppies, trades, and collected editions, as well as curated bundles. 

  • DC & Marvel

If you or the person you’re shopping for are diehard fans of DC or Marvel, and that’s all you’re looking for, both publishers have their own online comic services: DC Universe Infinite, and Marvel Unlimited. Both sites offer a large collection of comics from their respective publishers as part of a monthly subscription.  If all you need is The Bat or Cap, these sites could be your solution. 

 

Why Would I Need Digital Comics?

Well, we all need comics, that’s a universal truth. Some of us are lucky enough to live close to an FLCS (Friendly Local Comic Shop), are in good enough health to get there, and are lucky enough to find what we want in stock. If any one of those criteria is not met, online comics try to remedy that. While you can order some trades or collections online and have them delivered, that’s still reliant on that book being in print and carried by a store that can afford the overhead of shipping. If you recently moved to a rural area, had an accident, or are into something niche, you may be able to scratch that same itch by collecting digital comics

Another fact of the matter is that anyone can make a digital comic and post it online. As mentioned earlier in the segment on Webtoons. There are some unique stories that you will not find anywhere else. The digitization of comics has democratized publication as it has with so many other forms of media. 

 

Why Aren’t All Comics Available Online?

If it does so much to meet the reader where they are, it would make sense for all comics to be published online, right? Unfortunately, it doesn’t make the most business sense in every situation. As with anything, there is a cost involved. It could be the monetary cost for scanning and formatting, server upkeep, publishing dues, or even just time invested. To get that cost back, the comic needs to sell enough to cover that cost on top of the costs that are already incurred in making a book. 

With how many books are available online, that is sometimes not the case, especially for small independent publishers. There are so many options presented to readers, that they can’t possibly look at or purchase every book. Small publishers also do not receive the same priority for marketing or placement, so they are effectively hidden from the reader. If a book can’t be seen by the reader, it can’t be purchased, and therefore can’t cover the cost of making the digital copy.

 

Are Silverline Comics Online?

Unfortunately, we do not currently offer a catalog of comics for online reading. It is something that gets brought up with some frequency in our internal conversations. At the moment, we feel like we need more growth to justify that cost. In the meantime, our comics can be bought online and shipped to your address. Our Kickstarters do also offer PDF copies. If you are in a situation where you rely on digital comics for your reading pleasure, check out our next Kickstarter and select the PDF reward tier. You will receive a digital copy to download and read on any device. 

If you want more digital copies of our comics, let us know! Post in the comments or message us on social media and we’ll keep that in mind the next time it comes up. At current, you can still support us by backing or sharing Kickstarters to help us reach the growth we need to make it worthwhile!

 

Who Are Silverline Comics

A bunch of nerds trying to give you some dope reads and take you on fun adventures through comics. If you want to catch up on what we have going on, follow our socials. If you want to hang out with us, check out our live shows on Tuesday, Wednesday, and Sunday. 

Make Mine Silverline!