Tag Archives: indie comics

07Jun/22

What Is The Craft Of Comics?

Hey There Silverline Family!

Today is a cheeky post. We’re talking about the craft of making comics. We’ll be talking a little bit about what all is involved in making a comic, and then giving a start on how to improve that craft. We’ll probably do an entry down the lie on how to grow that craft in detail, so this will just be the first step once you know what it is.

First of all . . .

What is Craft?

Well, craft is all sorts of things. To boil it down a craft, or someone’s craft is their skilled profession, hobby, or pursuit. Some people are skilled carpenters and are said to be craftsmen. Others pursue an art form as a craft, either professionally or for pleasure (ideally both). That art is said to be their craft.

What is the Craft of Making Comics?

Other than a sick blog series we run, the craft of making comics is almost another umbrella group. Making a comic involves several art forms. This includes writing, different forms of illustration and pencil/pen art, color, and editing. I do include editing as an art because the editor needs to have a solid working skill or understanding of all the other involved art forms.

Some people are auteurs and can do all the above themselves and will either publish independently or get a special contract with a publisher to do so but in most cases, multiple people work on one comic book or series in different aspects. So in most cases, there are no true comic craftsmen, but rather several individuals skilled in other crafts that come together to make a well-crafted comic.

You might ask if the real craft of making comics then is teamwork and friendship? If you want to be sappy about it, yes. Practically, the craft of making comics is an umbrella term for all the skills involved. I am a writer, but understand the value of good art. I know that for my books to be well crafted, I need a good artist.

What Is My Craft?

Your craft is largely going to be dependent on what you are skilled in, or are willing to learn, and what you already like doing. It can be a relief knowing that if you want to get into making comics, you don’t need to do it all. You just need to find someone like-minded with a craft that fits the needs of your book. If you’re a writer, you need an artist. If you’re an artist, you need a writer.

If you haven’t drawn or written something seriously, and you don’t know what your craft style is. Try to create something in any of the following crafts.

  • Writing
  • Penciling
  • Inking
  • Coloring
  • Lettering

If you have questions about any of those. Click around in our Craft Series. You might find something that sounds exciting. Experiment with art, kids! All your friends are doing it. You might just find something you can get good at and that you love.

How Do I Get Better At My Comic Craft?

You’re going to hate me for this one, but “just do it” (As commanded by Shia Lebouf). The reasoning is pretty simple. The more you do something, the more efficient you become at it. Whether that’s figuring out how to do it properly or quickly, you get better at getting it done. If you read comics (why would you want to make comics if you don’t read them?), you already have a taste in comics that has grown with each comic you read. The more efficiently you do something, the more efficiently you do it to your taste. So the more comics you read and the more you perform that craft, the better you get.

Now, there is much more you can do to get better at making comics. That’s a subject for a different blog post though.

Who Are Silverline Comics

A bunch of nerds trying to give you some dope reads and take you on fun adventures through comics. If you want to catch up on what we have going on, follow our socials. If you want to hang out with us, check out our live shows on Tuesday, Wednesday, and Sunday.


Make Mine Silverline!


31May/22

The Craft of Creating Comics with Dean Zachary

Hey there, Silver Fam! For this week I talked with Dean Zachary and asked him a bunch of questions about his time working in comics and how he creates comics as an artist. I hope you enjoy this conversation and get some insight to help with your comic creation journey.

 

1. You have a breadth of experience working in comics. If you had to say one invention or development had the biggest impact on how comics are created, what would you say it is and why?

The sophistication of technology has improved to such an extent in the past 30 years that a creator can now, pencil, ink, color, and even letter an independent comic on an iPad Pro. This Incredible advantage allows for an unprecedented amount of creative control. Similarly, the “distribution system” used to be a Political Networking Bottleneck where Editorial Gatekeepers determined who saw your work. Today, you can operate in a worldwide marketplace with limitless possibilities.

2. As an artist, you’ve also worked on comics that are entirely you’re idea, comics that other writers have created, and comics that are licensed properties. Are there any differences in how you approach creating the artwork? Why or Why not?

The advantages of Creator-Owned properties include more control, and if the property is successful, a more substantial reward, especially if the Creator wears multiple hats of Writing/Pencils/Inks and so on. The disadvantage is commercial exposure. “How do you get your Name/Title Out There to the Widest Possible audience?” When starting from scratch, that’s the biggest hurdle. We here at Silverline work on answering that age-old question on a daily basis.

Regarding Licensed Properties, the advantage is that you may already have a built-in fan base, like if you’re drawing/writing an X-Men title for example. The disadvantage is, that the majority of the Creative Control resides with Editors, Writers, and License Owners.

3. How important are references or samples for your art? Are you constantly checking a reference on another screen, are they just nice to have available if needed, or are there some pages or illustrations where you don’t even check a reference?

My attention to reference obviously depends on the subject matter. If, for example, I’m drawing a cover for Wolf Hunter, I would reference any WWII aircraft, military vehicles, weapons, uniforms, and settings comprehensively. This approach adds legitimacy to the comic book in a Real World setting. For a more fantasy-oriented subject, I enjoy exaggerating reality to fit my “vision” which helps to make a more memorable impression on the reader. The “Zachary Realism” then makes my work more unique, making me less of a Human Camera and more of a Visionary, sharing what I see with others in a more unique style or brand.

4. One thing you’ve said a couple of times on the Silverline live shows is, “don’t calculate.” Something that gets brought up is people creating something just because they think it will say, not because they are actually passionate about it. If you could expand on that, what sort of advice would you give new creators as they embark on this journey of creation?

Creativity Beyond Calculation. This concept is one of my favorite subjects in the Comic Creation world. While keeping in mind that at its core, one could argue that Comic Books are a Commercial Art venture, and creators ultimately want to sell their work. We at least want to sell enough copies to do the work full-time. That being said, Calculation to Sell is the Death Knell of creators. In essence, the creator begins second-guessing his own instincts in favor of some incredible sales numbers an Indy Book is doing online, prompting the temptation to “copy that” so I’ll succeed too. This is a huge mistake, in my opinion. Trust your instincts. If you like it, in a Worldwide Marketplace, there are likely enough other people that will like it as well. Your genuine Internal Enthusiasm, Instincts, and Creative Fire will be so evident that the concept will shine much brighter than a calculated copy of someone else’s success. Trust your own creative instincts, regardless of what’s selling. Be True to Yourself when you create. This brings not only freedom but more gratification once you’ve shared the creation with the world.


5. What are some projects that you have coming and where can people see your work? Anything you’d like to shout out?

People can see my work on many Silverline Covers, including Cat & Mouse, Wolf Hunter, BEAH, Beyond the Stars, Obsoletes, the upcoming Capetown, and classics like Krey and Switchblade. I’m also writing and drawing Silverblade, a Victorian Fantasy that explains why Silver affects Monsters featuring Knights fighting supernaturally powered Cultists. For my past work with Malibu, DC Comics, Dark Horse Comics, and others, my work can be found on sites like Comic Art Fans, Comic Vine, and, of course, Silverline Comics. Here’s a link

29Mar/22

Kick Starter Success

Hey there Silverfam!

I just want to congratulate everyone involved on another successful Kickstarter! That means you too! We wouldn’t be here without the readers and the backers.

This Kickstarter had special significance to me. Wolf Hunter is my own comic and the story has been rattling around in my head for a few years now. The art on this comic is blowing my mind. I hope my story lives up to the dopeness that AJ, John, and Martin encased it in. I’m super proud of what we created and I CAN NOT WAIT for it to be in your hands.

Make sure to check you emails for surveys and updates. We’ll need to confirm your shipping info and make sure your name is right on the thank you page. 

Of course I also need to shout out the incredible Sirens team as well. Sirens is a classic penned by my former college instructor Sidney Williams, and features incredible art work by John Drury, Chuck Bordell, and Barb Kaalberg. I loved this comic the first time I read it and can’t wait to turn through the pages with the new life breathed into this book. 

You all even backed these books so hard, that we hit our second stretch goal! That means that every backer will be getting a Historical Reference PDF that can be used as commentary and reference for Issue 1 of Wolf Hunter. In essence, your digital copy just got upgraded to a History Edition. If you backed at a physical reward level, you’ll also be getting a double sided bookmark featuring unique art from both Wolf Hunter and Sirens. 

Again thank you so much, for backing these books! Be on the look for more Kickstarters in the future and remember to Make Mine Silverline!