Tag Archives: Brad Thomte

26Nov/20

Silverline creators share Thanksgiving memories

On Thanksgiving, we’re encouraged to take the day out to be thankful for our many blessings. We here at Silverline are thankful most of all for YOU, who continue to support us and read our comics…and that allows us to continue to make comics, which we love doing.

So, in the spirit of Thanksgiving, we asked Silverline Creators: What’s your favorite Thanksgiving memory (childhood or otherwise)?

-Barb Kaalberg
I grew up on a farm in Iowa a half mile from my Grandparents, a stereotypical old farmer couple with bib overalls for my Grandfather and a dress with an apron for my Grandmother. For Thanksgiving, my Aunt and Uncle and my 3 cousins would join my Dad, Mom and us three kids on my Grandparents farm for the usual huge meal. My Grandmother would make every single person their favorite dish and their favorite dessert in addition to the expected Turkey, mashed potatoes and gravy and homemade, yeast raised dinner rolls. Everything, of course, was made from scratch. There were so many dishes of different kinds of food and desserts that she could have fed half of a small country, but she cherished making everyone happy with her (amazing, drooling good, from scratch, homemade) cooking that she relished making everyone’s favorites. Desserts would include pies, cakes, cookies, jam filled kolaches and homemade cinnamon buns. An awful lot of food for 12 people! But it was all made with love, and that was the best thing of all.

-Thomas Florimonte
My Grandmother’s turkey “Dressing.” Not that nasty “Stuffing” stuff that northerns pass off as a “side dish” during the Thanksgiving meal. I’m talking about good ‘ol Southern Cornbread Turkey Dressing. In most cases, it’s not a side dish to the Turkey itself. It’s a “Main Dish” served along side, right next to the turkey. In “my” house, if you don’t serve “Dressing” during the Thanksgiving meal, then you might as well not serve a turkey at all. And my Grandmother made the best dressing in the world- Fight me.

-Mike W. Belcher
Best Thanksgiving was probably the one time that both sets of my grandparents came to our house for the holiday. Until then, everything was very separate with my family going to one or the other every year. Having everyone together for once was nice and one of the few times I enjoyed Thanksgiving. Can’t say it’s one of my favorite holidays for whatever reason.

-Sid VenBlu
I only have one Thanksgiving memory because I’ve celebrated it just once. That’s a holiday only in the United States after all.
Sean Wolfe invited my close friend Sarah and I to have dinner together at his house, there I not only got awesome food, but also I got to meet the man behind “Cooking with Stupid.” It was a very pleasant evening all in all.

-Rob Davis
My father attempting to pull off turkey and stuffing ( which at our house were prepared separately) one Thanksgiving when my mother was in the hospital. He nearly pulled it off, but he came close to burning the stuffing. It was pretty dry and needed a lot of gravy to be edible. Seeing my WWII era dad a bit out of his depth but soldiering through was priceless.

-Ron Fortier
Okay, I’ve lots of them but they are all jumbled together.
My mother was one of ten children so Thanksgiving were pretty much us celebrating at home. On those rare occasions when she and her sisters decided to do it up big, we’d all go to my grandparents home in Maine. Now consider, my grandfather and grandfather, their ten children and their spouses…and all their kids. Honestly I had more cousins than the populations of small towns. Mom and my aunts would do all the cooking, each of the five ladies bringing individual dishes like some giant pot-luck gathering. Dad and his brother-in-laws would take out the extra tables and chairs from the attack and set them up through the living room and kitchen area. There was one giant table for the grown-ups and at least three smaller round tables for us munchkins.
I remember mounds of food, deserts and then when all had eaten their fill, we kids were cut loose to go out in the huge backyard to play games. Growing up in a big family is an amazing blessing and though the elders for the most part are all gone now, the memories of those gatherings keep me warm as I move on in this journey.

-Jaxon Renick
The Thanksgiving that comes to mind is the one when I was in art school, away from home and my buddy opened up the pizza shop he worked at for all of his friends and co-workers to have a Thanksgiving Dinner and not be alone. That was some damn fine pizza!

-John Metych
We used to go to my grandmother’s each Thanksgiving. My grandparents, aunts, uncles, and cousins would all be there. The dining room table was large and accommodated seating all the adults. My cousins and I, however, got to sit at “the kiddie table.”
That wasn’t a bad thing, as it was an exclusive table for our generation. We would talk and act goofy, common for our age.  The table was always placed against a small wall separating the dining room from the kitchen.
My grandparent’s house was older – built in 1921 – and had age appropriate wear. During one Thanksgiving, we took note of a small crack in the wall. As kids are goofy and do silly things, one of my cousins used a spoonful of the instant mashed potatoes from their plate as spackle! They filled the crack with rehydrated potato flakes… surprisingly, the colour was a fairly close match!
We cousins still laugh about that impromptu Thanksgiving “MacGyvered This Old House” style repair!

-Brad Thomte
When I was young, my family would have the traditional Thanksgiving meal each year.  It was my mother, father, my younger brother, and me.
One of the items on the menu was cranberry sauce.  It wasn’t homemade, it was canned.  This was in the 70’s and 80’s and the cans had an embossed expiration date on the bottom instead of an inked stamp.
This caused an imprint of the date to transfer to the gelatinous blob
that was the cranberry sauce.
This phenomenon created a rivalry between my brother and I.  We
constantly fought as to who “gets the numbers.”  It got so bad that we
had to keep track of who got the numbers the year before.
Unfortunately, the last few years we were at home together, the cans
had switched over to the inked stamp instead of the embossing, so we
were unable to continue the rivalry.

-Peter Clinton
As I spent the last 3 years studying in the US I did get to participate in 3 thanksgivings. Usually those of us staying in student accommodation and near by would gather to have a ‘Friendsgiving’ where we’d all bring food and drink and have a bit of a party.
And one year my class mate Jose invited me to spend Thanksgiving with him and his family out in Pennsylvania, where his wife made a hell of a lot of food and I made sure to confuse his kids with a great many lies about life in the UK. Yes, we all live in castles!
We ended the evening with their family tradition where they all sit down and watch White Christmas, which I’m embarrassed to say I had never seen!

-Kevin Gallegly
I do t have a single one… just the ceremony around it… the good dishes… candles… the spread of snacks and finger foods… a college football game on because my grandfather was a big USC fan!

-Scott Wakefield
This is a tough question, because I have a large family and we love being together. Childhood Thanksgivings have been in New York, Massachusetts, Indiana, Illinois, West Virginia, New Hampshire, and places I’m sure I’ve forgotten. Our gatherings are always noisy and full of laughter, often requiring the ability to maintain multiple conversations at once.
One of my favorite Thanksgivings was at my aunt & uncle’s house in Indiana. I think I was 12 or 13 years old. They had a big house, with a big finished basement and tons of Nerf guns. My cousins, my brother, and I played almost non-stop, running, jumping over furniture, laughing and yelling and being sweaty adolescent lunatics. They also had a new computer with games I had never seen before, and I wanted to stay up all night playing. To make it even better, my grandparents lived nearby, so we were all able to spend time together. I think the meal was good, but then, I’ve never had a bad Thanksgiving dinner.
Family is a big part of my life, and I’m glad to have trouble finding one happy memory.

-Rory Boyle
Being from the great state of Ohio, we’re guaranteed to be graced with a healthy dose of lake effect snow. It shows up and accumulates in a hurry. Every Thanksgiving my family would pack up some classic dishes and make the drive along the coast of Lake Erie to my Aunt & Uncle’s house for our annual feast. Usually by then feet of snow had fallen. My Aunt and Uncle’s house was tucked away down long winding roads not frequently trafficked, leaving the roads paved with fresh white powder. The trees, being either blasted and caked with snow or standing tall and silent, their limbs would frosted with snow looking like skeletal fingers reaching over the road. We’d reach their driveway in our station wagon and turn onto the snow covered gravel. Pulling up to the party of cars, and rushing out to meet family, we were always greeted by the aroma of a turkey roasting on a spit, and the joyful shouts of welcome from the rest of the family. It was a beautiful start to every winter season.

Happy Thanksgiving from all of us at Silverline to all of you!
#MakeMineSilverline!

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11Aug/20

Title Spotlight: Marauder

Some say there’s honor among thieves and some say that when they put one of yours in the hospital, you put two of theirs in the morgue. Both phrases were probably said at some time by the Kirk Connell, the hero of Marauder.

Marauder marks a change in tone for Silverline veteran Sidney Williams. This title is a true high octane action-adventure book from the master of horror. Marauder comes complete with gunfights, knife-fights, judo-flips, a rocket launcher, and heavily armed spy boats. During this escapade, William takes the reader across the Atlantic from New York to Paris as one man’s quest for justice pits him against a shadowy band of mercenaries.

We start this quest in New York during your typical diamond heist. A stone precious beyond cost in a heavily guarded museum display case. Two men tasked by the Thieve’s Guild with the diamonds capture. Those two men are Kirk and his mentor Lumley. Of course, it can’t go all according to plan.

Their heist is quickly crashed by a band of heavily armed mercenaries gunning for the same diamond. Whereas the Thieve’s went in with stealth in mind, the mercs are more of the smash-and-grab type. A firefight breaks out and Lumley goes down. Kirk tries to fight back but the mercs brought a rocket launcher and send Kirk running for cover, leaving the diamond behind. The leader of the mercenaries hits Kirk with a marker round but leaves to recover his compatriot, assumed dead.

Kirk returns to the Thieve’s guild and seeks their blessing in hunting down the gunmen. He does not receive it but decides to pursue them anyway. He is forced to leave the guild and fend for himself in his new venture with Lumley disabled.

The leader of the assault team, a man named Elapse turns over the diamond to Judas Rathbone also known as the Vulture. Judas runs this mercenary outfit and has put together a new plan, they just needed the diamond to finance it. He tasks Elapse now with capturing Jasmine Stowe, one of the world’s leading financial experts. With her working for the Vulture, he can hold the world’s markets hostage.

Meanwhile, Kirk takes Lumley to a specialized medical facility in hopes of saving his life. The situation is dire, but Kirk is desperate. As it turns out, Kirk made the right call. Lumley pulls through but without the use of his legs.

Across the world in the French Riviera, Elapse and another merc known as Chasm find Jasmine Stowe on vacation with a friend and take them both. The countdown is set until Jasmine breaks under their torture and helps them manipulate the world’s markets. It’s up to Kirk to get there in time and dish out justice with the help of Lumley.

Marauder is a classic action-adventure story. With a globe-trotting hero, a conspiracy bent on world domination and a powerful 80’s-action-star-mullet, what’s not to love? This story will have something in it for any sort of action fan with elements pulling from shoot-em-up movies, to international intrigue, and high-tech gadgets.

What really makes Marauder it’s own is its ability to pull on classic tropes without falling into cliche or the pitfalls common in the genre. Perhaps the prevalent example of this is its avoidance of a romance sub-plot. Jasmine turns out to be just as much a hero as Kirk. Their stories happen in parallel but they don’t intersect until the very end. Each character operates in more than one dimension, caring about the bigger issue at hand but also trying to take care of their existing friendships but Williams takes care to not muddy the water with forced romance that could undermine the stakes each character faces.

You can also see that in how the story avoids another common pitfall of action stories. That issue being action-leading-to-action. This is what happens where the story just feels like one prolonged fight as the story is driven only by encounters with little room for character. Each issue has its fair share of fights and chases, but there is a lot of time spent on each character working to achieve their goals or even just existing outside of combat. This does a lot to add to the pacing of the story as well as make the characters all feel that much more real.

Marauder is a definite must-read for fans of action-adventure stories that want something that knows what works and what’s familiar but doesn’t let the formula dictate how the story is told.

Marauder was created and written by Sidney Williams. A Silverline vet who is known for his work on Mantus Files, Bloodline, Friar Rush, and many others. Williams is also an accomplished novelist with many titles under his belt.

The art was penciled by Jaxon Renick who is known by Silverline readers for his work on Silverstorm Volume 2 and the upcoming White Devil.

That same art was inked by Chuck Bordell who also inked Silverstorm Volume 2, Sirens, Switchblade, and the upcoming White Devil.

The lettering was done by Brad Thomte, Debbie Woods, and Larry Rains.

Marauder is currently being colored by Rebecca Winslow with plans to be re-released in the future in full color.

23Jun/20

Title Spotlight: The Scary Book

Doom! Doom Upon Ye! The world is ending and . . . is that a giant lobster demon?!

     The Scary Book is a story where our heroes must unravel a shadowed mystery involving the dark powers of the occult. Unlike titles with similar subject matter, this story isn’t highlighted by abstract terror and gore, but instead by hilarity. Each issue is packed full of jokes, and references delivered in a consistently impactful tone. This four-issue series is a must-read for fans of dark comedies.

The story starts with Marty Applegate, owner of Applegate books, receiving a delivery of strange books he didn’t order. Even after getting his order fixed by swapping with the intended recipient of the strange tomes, one escapes their scrutiny and finds itself on Marty’s shelves. While Marty isn’t looking, a man named Caduceus purchases the book from the clerk. Shortly after that, pandemonium breaks out. 

As it turns out, that book was actually a book of spells penned by the devil himself, Lou C. Fer. He puts out a new batch of books on occasion so that advanced conjurers can give his demons work on Earth. Turns out Hell is even tiresome for the Demons, which is probably why they got a union organizer. The problem is that this book began making the rounds. All the major demons have been summoned out of hell and there is no one left to torture all the damned souls. Lou needs his demons back and in order to do that, he’ll need Marty to track down who bought the book and stop it from circulating.

In issue 2, we meet Marty’s cadre of book hunters as they travel through a world being torn apart as mass conjurings and spells are unleashed by even the most inept of magical practitioners. The first is Crimson, a cursed soul sent by Lou C. Fer to make Marty aware of his quest and assist him in completing it. Crimson sold her soul for beauty and has been stuck in hell to suffer the punishment for vanity ever since. The chance to work back on Earth finally gives her the opportunity to fully use the boon she received in her pact. The two of them enlist the help of Phillip Chandler, a private eye whose career earned him several films made about him starring himself. Phil proves to be an interesting addition to the team as he is mentally stuck in his role. He speaks as if he is providing narration and dialogue in a voice-over session. The trio follows the first clue to a cult performing a conjuration. 

That encounter sets them on the right trail. They trace the book back through all the hands that have held it since it was initially purchased. On the way, they encounter a whole slew of fascinating characters, unsavory beasts, and what street prophets believe to be the end of the world. Eventually, they get their confrontation with the book’s holder and things only get stranger from there. 

What really sets The Scary Book apart from other mysteries is the tone and voice in which the story is delivered. Even when compared to other comedies nothing really comes across as wholly unique but expected as The Scary Book. It sits in the intersection of three genres, comedy, mystery, horror, and behaves the way you’d expect a story in any one of those genres to behave but because it does all three so flawlessly, it is entirely its own story. It is somehow both paying homage to great assets each of these genres can employ at the same time as being irreverent to all the tropes that can make those same genres cheesy and silly. 

Writer Sidney Williams’s voice really comes across through the three main characters he employs. Marty delivers a classic dry wit that serves to give the perspective of the average person caught up in world ending nonsense. Pair that with Crimson who has experience with both mundane and the demonic and is just tired with it all. The color commentary and banter provided by these two immediately sells the reader on the intended atmosphere and gets them invested in the characters as people. Then there is Phillip Chandler who is a world unto himself. Not only does he only talk through first-person narration as if he were the voice-over of a hard-boiled detective movie, but he brings the same style of Hollywood flair to solving the team’s problems. While this is “the real world” for Marty and Crimson, this is just another shot for Phillip, so of course he attempts to handle every situation as over-the-top and high-octane as possible. 

With characters as loveable and strange as these, it’s no wonder that this universe is being expanded in the near future. Writer Sidney Williams has written a spinoff called Something Big! This story will follow Phillip Chandler and a new host of characters as they tackle a brand new case brought to Phil’s desk. This will, of course, be brought to you by Silverline Comics.

The Scary Book was written by accomplished novelist Sidney Williams, whose recent releases include Dark Hours and Disciples of the Serpent. Sidney has also written comics such as The Mantus Files, Marauder, and Sirens.

The The Scary Book was pencilled by Steve Willhite. Steve has also done work for titles like FUBAR and Jesus Hates Zombies. Steve also inked issue 4 of The Scary Book.

Issues 1 through 3 of The Scary Book were inked by Dan Schaefer who Silverline adepts would recognize from The Mantus Files and Cat & Mouse. Dan has also inked for The Green Hornet, New 52, and Predator.

Nick McCalip lettered issue 1 and pages 1 through 9 of issue 2. Nick has also lettered for The Mantus Files, Cat & Mouse, and Krey.

Debbie Woods lettered pages 10 through 24 of issue 2

Brad Thomte letters issue 3. Brad also lettered Switchblade, Marauder, Silverstrom, Pantheon, and Mouseguard: Tales of The Guard

Mike Belcher lettered issue 4. Mike is perhaps most well known for creating his own title Man in The Mask for AMK Comics.

28Apr/20

Silverline Title Spotlight: Sirens issues 1 -4

The streets of New Orleans have come alive. Mardi Gras is in full swing and the streets of the French Quarter are packed with celebrators, tourists, and the dead!

   Jeff Delmer, a resident of the Crescent City and investment broker, has been rather down and out during the week-long celebration. It’s a week without work and, while he isn’t fond of his job, it’s all he’s got. Until he and an enchanting gal exchange glances across the street. Their fling turns into a romance and then to love. There’s just one hitch in this love story. Remember earlier when I said the dead were also walking the streets?

As it turns out, Lois, Jeff’s new love, is a Siren looking to break free from the voodoo-practicing witch she’s been enthralled to. Unwittingly brought under the effects of a centuries-old curse, Jeff wakes up one day to find Lois missing, his face-melting, and the adventure of a lifetime before him.

Sirens is a story about zombies, witches, Louisiana’s mythology, and most of all love. The story takes place in New Orleans, home to a handful of stories in the Silverline catalog. Like those other stories, the city and the cultures that call it home play just as much a part of the story as the characters do. The hero of this story is Jeff Delmer, an investment broker who has inherited the business from his father. Jeff is as unlikely a character as anyone for the kind of mess he gets wrapped up in. He perseveres, however, driven by a love, unlike anything he’s felt before, aided by some strange friends, and with a little help from divine relics.

The story of Sirens starts in the French Quarter during Mardi Gras. There Jeff catches sight of Lois standing in the rain and is immediately taken by her beauty. He invites her to grab some coffee with him and something about Jeff sparks Lois’s interest. As they leave the packed street, neither of them spots the mysterious watcher who has been following Lois. Jeff and Lois immediately hit it off and spend the next several days going on a series of dates. They are inseparable and love blossoms.

The watcher in the street is not the only one who has been keeping an eye on Lois, however. Felicity Green and her cabal watch Lois through a mystic looking glass. Lois had belonged to Felicity, and Felicity is not just jealous but covetous and vengeful. She wants Lois back bad, and she has an assortment of minions to do her work for her. One of those tools is a big and burly sailor turned thrall.

Jeff wakes up to find Lois gone, a hex splattered across the wall, and a zombie at the door. The zombie, mouth stitched shut and unable to speak, hands Jeff a note. It simply reads “You are in danger!” Jeff gets dressed and follows the zombie to a shop of curios owned by Velvet Green. Velvet is an expert in the tradition of voodoo and has been keeping an eye on Felicity’s cabal long before Jeff got involved. Jeff, naturally, has his doubts about the situation but after Velvet explains Jeff’s very mortal and critical situation, he listens.

Velvet explains that Lois is one of a group of Loup Garou, commonly known as werewolves, but not quite the way folklore tells it. Her group is enthralled by Felicity Green, a voodoo witch, who uses the group as sirens to seduce men and feed off their life essence. In the process, Felicity and her sirens are kept young and the men are reduced to zombies. Velvet reveals she knows all this because she is Felicity’s daughter. As Velvet explains, Jeff is under the effect of the Loup Garou curse and has begun the transformation into a zombie.

It’s not all grim news, however, his professed love for Lois has broken her from Felicity’s enthrallment. Their romance has created an opportunity to strike at Felicity and end the curse. He’ll just need some help. She introduces him to Sheck, the zombie he’d followed and Felicity’s ex-husband, as well as Father Milligan. The good father has taken a post to confront evil in New Orleans should it arise. He is often overlooked by the church but he takes his role seriously. After performing a quick sanctification of Jeff the father says it will be up to Jeff, as his love for Lois will be what strengthens him in his fight with the Loup Garou.

The story continues as Jeff investigates the curse and searches for Lois who has been taken prisoner by Felicity. He’ll find himself going from the dingiest apartments to the swankiest hotels of the French Quarter, and even relic hunting in the bayou. Jeff’s race against time will grow more frantic as he continues to fade from the world of humanity and become more zombie-like with each day. Along the way, he meets and relies on a varied cast of characters. Jeff grows from a man who had nothing outside of his 9-to-5 to a man with love, friends, and a divine calling.

That’s part of what really sets Sirens apart from other adventure-horror stories. The human elements motivate everything in the story. While the events are surely traumatic, Jeff has experienced more positive growth from the connections he made along the way.

The characters he connects differ from the traditional stereotypes that can found in horror. The roles and titles they fill are definitely staples of the genre but they act in ways not typical of titles that share the same shelf-space.

First of all, Jeff Delmer. The well-to-do business guy is certainly a mainstay of horror and is usually a hyped-up playboy who the audience loves to see get killed. Jeff, however, is quite the opposite. Jeff is rather down about his lot in life because he didn’t choose it. Romance was something he didn’t think about until he saw Lois. His change really shows what good purpose and meaningful connection can do for a person.

There is also the case of Velvet Green. Every story having to do with the occult or voodoo has a mystic of sorts. Even better if they are related to the bad guy. Rarely, however, are they as practical as Velvet. Mystic types are often portrayed as aloof, their head wrapped up in ritual and esoteric elements of the problem at hand. Velvet, however, is thinking the next step forward. She is aware of the very real and physical danger the group is in and is thinking of how to combat that with the combined arms of brunt and mysticism. When she comes into play, she very easily takes the role of leader, knowing exactly what needs to be done and how to do it as efficiently as possible.

Father Milligan also lives outside of the norms of how religious authorities are portrayed in the genre. This role is portrayed by some stories as the subject of ridicule for sounding crazy despite being right, or as the powerful and domineering voice of authority. Father Milligan is neither. He is not ridiculed, he is just unimportant and often overlooked. Nor is he domineering, he is thoughtful and patient. This is Jeff’s crusade and Father Milligan knows that and simply offers him help and resources where he can.

One of the most unlikely characters is Sheck, the zombie. Not mindless or a monster. Sheck is Jeff’s stalwart protector and is oddly charismatic. Despite being unable to speak, Sheck’s body language and physical presence in panels provide to be both eerie and endearing. Through acts like watching over Jeff as he sleeps or just the way he holds his face, Jeff and Sheck develop a tight but strange relationship that is reminiscent of the central relationship in a “buddy- cop” story. In the end, the reader finds themselves rooting for the two as friends fighting back to back.

Through smart characters and a new take on Creole mythology Sirens does a lot to set itself apart and is a memorable and engaging read. This is a great comic for fans of action/adventure stories and classic horror.

Sirens was written by Sidney Williams, known to comic fans for writing The Mantus Files, Marauder, and the upcoming Bloodline and Friar Rush. He is best know for his novels such as Gnelfs, and Night Brothers, as well as for many pieces of short fiction.

Art for Sirens was penciled by John Drury, who created Pendulum, and inked by Chuck Bordell, whose credits include Marauder, Switchblade, and several games like the Neverworld RPG.

Sirens 1, 2, and 4 were lettered by Brad Thromte who has worked on such titles as Mouseguard: Tales of the Guard, Pantheon, Switchblade, and Marauder. Issue 3 was lettered by Todd Arnold.

As can be seen in assorted color panels above, Sirens is getting the color treatment from Silverline’s own super-talented Barb Kaalberg, and will be available as a color trade once complete.

07Jan/20

Silverline Creator Spotlight: Brad Thomte

Each month we’ll be shining the spotlight on a Silverline creator and sharing their secret origin story, learning what makes them tick, and giving you the scoop on how they came up in the comics world.  

Up today is Brad Thomte, who served in the USAF before lettering comics for such companies as Caliber Press, Mojo Press, Absolute Studios, and of course, Silverline. Brad has also edited and published some small press books.

Now, without further ado, we present to you…

12 QUESTIONS WITH… BRAD THOMTE

1. So, who are you and where do you hail from?
I am a drummer, graphic designer, and aspiring actor. Currently working as a print shop supervisor, I get to put my Photoshop and Illustrator skills to use daily.

I grew up as a military brat, so I’m from all over. I claim Weatherford, Texas as home, as that is where I spent my most memorable years. It gave me an appreciation for the small town life. So much so that I have recently moved to a small town in Minnesota to recapture that feeling.

2. What would you say it is you do here at Silverline?
Currently, I’m creating new and exciting logos for upcoming Silverline titles. Many years (decades) ago, I was lettering some books as well.

3. Where might Silverline readers have seen your work previously?
As for my lettering, they may have seen my lettering work for many independent comic companies, many out of Texas. My highest visibility comic work would be on the titles that I lettered for Malibu’s Ultraverse. They may have seen my smiling mug on television as well. I was the on-camera tournament director on the syndicated Ultimate Poker Challenge for two seasons. There was even a brief theatrical appearance in the independent film Pass Through. Let’s compare IMDB pages!

4. When you’re not making great Silverline comics, what do
you do in your spare time? What are your hobbies?
All of my non-real work/non-Silverline time is spent working on getting my craft business off the ground. I do custom image to wood transfer products (photos, inspirational sayings,etc). If I’m going to life in the woods of Minnesota, I thought I’d start making some rustic crafts. Find me on all of the normal social medias under Thomte Wood Creations. https://www.facebook.com/ThomteWoodCreations
https://twitter.com/ThomteWood
https://www.etsy.com/shop/ThomteWoodCreations

5. Many creators at Silverline have been in the comics
industry for years — what’s kept YOU plugging away at comics?
There is something satisfying about having something in your hand that you created. My list of titles isn’t as deep as most, but I still look at it with pride, and I want to keep adding to that list.

6. What was the first comic you remember reading that made
you think, “Hey, I could do this!”
It wasn’t a specific book, it was my time as a graphics illustrator in the Air Force. I developed the skills and my indy comic creator friends invited me to help work on their books. They were all very supportive of a rookie letterer. Once I saw my first word balloon on art board, I was absolutely sure I could help tell sequential stories.

7. What’s on your playlist? Who/what music do you listen to,
and do you listen to it while you work?
For music, I am a classic rock guy. KISS, Meatloaf, AC/DC will always be my go-to’s for solid mood music. Add in Tom Petty, Bon Jovi, and Def Leppard and I’m a happy camper. I don’t have the music on while I’m working, though, as I want my design train of thought to naturally progress based on the material I’m creating for, not an outside stimulus.

8. Who were some of your earliest influences on your art?
For my lettering it is Todd Klein and Tom Orzechowski. They are masters of their craft. During their hand lettering days, they could make a LOT of text fit into impossible spaces while still making the page look great. Todd even mailed (not emailed, MAILED) back and forth with me in the 90’s to critique my early work. For my logo design influences, I’m a big fan of the 80’s independent books. A lot of very organic looking logos. They set the tone for the book/issue they adorned.

9. What was the first comic you ever worked on professionally?
Sad to say, I never got to work on a Batman or related book. As a Batman fan, it would have been an amazing opportunity. I came dangerously close once. A good writer friend of mine was working on getting a Batman story to write, and he was going to pitch me as the letterer. Alas, they decided to do all computer lettering, and I had not made the switch yet.

10. Can you still read that comic today without wincing?
I still enjoy picking up a Batman book from time to time. I’m not a full time reader anymore, but it’s still enjoyable.

11. What are some non-Silverline independent comics you would recommend to readers?
Currently, I’m reading Punchline, from my pal Bill Williams. Initially, I picked it up, because it was my friend’s book. I kept reading because it is some dang fine storytelling. I also enjoy Mouseguard. Fun stories and truly gorgeous to look at.

12. If you could go back in time and give your younger self one piece of advice that would help them better navigate the comics industry, what would it be?
Talent and good ideas are great. But, enjoy the friendships you make while working on books. Those people will help make finding your way through the industry rat race a more enjoyable. I’d rather work on a hand full of fun books with people I like, than grind away drawing a paycheck on ones I don’t.