All posts by Tim Thiessen

20Jul/21

Kickstarter Campaign: Beah and Silverline Team-Up: Champion and Ms. Fury

Hey there, Silverline family!

We have two brand new titles up on Kickstarter (click here for the link)! Remember at Silverline, we don’t post anything until it’s finished. You’re not throwing money at a pipedream, hoping it gets finished. This is the same as preordering a completed book before it goes to retail.

The books featured this month are Beah and Silverline Team-Up: Champion and Ms. Fury. One is a wonderful all-ages story following the shenanigans of a stuffed animal after its owner leaves the inhabitants of the playhouse to their own devices. The other is an action-packed superhero cross-over set in the Cat & Mouse universe.

Beah features Beah, the favorite stuffed animal of an individual known as The Kid. The Kid has seemingly abandoned the toys of The Hollow, a location in a playhouse. Only Beah knows the truth behind The Kid’s disappearance. With their owner gone, chaos erupts in The Hallow. Shenanigans and a roller coaster of fun ensue.


Silverline Team-Up: Champion and Ms. Fury follows the Chicago Champion after he goes on a getaway to New Orleans. Unfortunately for him, danger does not seem to take vacations. At the same time, Marley Hale, soon to become Ms. Fury takes a job in New Orleans. It’s only a matter of time before these two do-gooders link up, and that’ll be a bad day for the bad guys.

Both stories were written by Roland Mann and lettered by Brian Dale. Beah features art by Haley Martin. Silverline Team-Up features pencils by Peter Clinton, Inks by Thomas Florimonte, and Color by Roberta Conroy.


The Kickstarter will run until 08/01/2021 and features tons of extra goodies for those who chose to back at higher levels. Alternate covers are available as well as original art pages. For those wanting something entirely unique, you could even purchase a commission from Thomas Florimonte or Peter Clinton! Of course, a wide variety of books from the Silverline backlog can also be purchased as Add-Ons.

To those that have backed us or purchased one of our books in the past, we thank you and hope that you join us as we release these new titles. If this is the first Silverline Kickstarter campaign that catches your eye, we welcome you to the Silverline family! We would not be able to make books like we do without your support, and we look forward to growing and providing you with more excellent comics in the future.


Stay good out there, and remember to Make Yours Silverline!

29Jun/21

Title Spotlight: Steam Patriots #1

Grab your musket, powder your wig, and oil your robot-horse. Silverline is on the march in the Steampunk world of Steam Patriots. That’s right, your favorite indy press has just released a hot and very steamy take on the landmark war between The Thirteen Colonies and The British Empire. It’s history but way cooler than it actually was!

Steam Patriots #1 just finished its Kickstarter campaign and will be available for purchase through Indy Planet soon. Stay tuned so that you don’t miss out!

Steam Patriots follows a young lad by the name of Felix Ward in Colonial America right as the War of Independence kicks off. Like every other American boy, Felix has his share of family drama. Only this family drama pits him in the center of the conflict that’s about to dominate the continent.

Felix finds himself at odds with his father over their involvement in the war. Perhaps unfortunately for both Felix and his father, a family friend of theirs is Benjamin Franklin. Only instead of just parlaying with the French Republic as he does in our timeline, Ben Franklin is also developing some pretty high-end weapons for the colonies.



In a world where the British Empire can mobilize by air, and Paul Revere makes his ride on a mechanized horse, the power of this weapon is going to be something, unlike anything we’ve seen before. That means that the gaze of the British Empire now rests on Felix and his Father.

In the first issue, Felix finds himself elevated to an unsuspecting level of importance. He has the special ability to recall precise details perfectly. When technology and schematics play heavily into each nation’s win conditions, Felix’s gift because priceless

We meet a wide array of different characters from history as Felix begins his journey to deliver the information stored in his head. Character’s whose fates are not already written in textbooks as this is not the American Revolution we were taught in school.


Steam Patriots is the brainchild of Co-creators Scott Wakefield (Left) and Rory Boyle (Right). Two U.S. coast guard veterans with a wide variety of historical costume jackets. This is the first comic and it is one knock-out punch of a debut. Be on the look for the rest of Steam Patriots and the stories coming from these lads in the future.

Colors and Letters are courtesy of Dan Hosek (Center). Dan worked in Marvel’s editorial department in the mid-’90s. There he fell in love with the collaborative aspect of comic making. If you’re a long-time comic reader, you’ve probably read something that received notes from him. Dan will be picking up more responsibilities on Steam Patriots as the series goes on, and we look forward to what all he decides to share with the Silverline family!

Illustration was provided by David Mims. Some of his other credits include All Hallow’s Eve and Neotheric.

What’s a Macaroni, anyway?

22Jun/21

Throwback: Silverline Live Issue #1

Hey there Silverline Family!

As we talked about at the start of the month, we’re now doing something a little different with the blog schedule. Something new, something old. Fresher content, and an exploration of what throwbacks we have sitting in our back issue box.

This week we’re throwing back to the start of our live show series. Our weekly live casts are the best way to stay up to date on Silverline news, get to know our creators or even let the creators get to know you. We also just upped our schedule to three shows a week. The first Tuesday show goes live tonight at 8 PST!

Be sure to swing by and pitch your idea of what the show should be called. If we like, your idea might just be the official name for this new show.

In the meantime, please enjoy Silverline Live Issue #1.

16Jun/21

Craft: Tim T.K. – History and Question to ask Yourself

Howdy and happy Wednesday Silverline Family! No, your notifications did not glitch out on you, this one is posted a day late. Turns out hard drive crashes are not great for maintaining digital content scheduling. Barring anymore catastrophic tech errors, this is the new craft post this week. I managed to get a hold of the writing/creator of upcoming Action-Espinoge thriller Wolf Hunter and the associate editor at Silverline. . . Me . . . It’s me. After over a year of craft entries from Silverline creators all around the world, I figured I’d put my two cents in.


History and Questions to Ask Yourself

Writing something set in real history poses a unique set of challenges. Those challenges can seem especially daunting if the setting is a period that is well documented. There’s a lot of details that are known hard facts. History enthusiasts also try to know as many of these facts as they can in regards to their favorite periods. It’s part of the fun, I’m one of those people too. The issue comes in balancing a story of fiction rooted in that history. To make a story that I wanted to write both as a spy nerd and as a history buff, I have to ask myself a lot of questions. These questions guided me to break the facts and rules in the right way.

I’m not saying you need to sell the part of the story of fiction as 100% truth, you just need to do enough to allow the reader to join with you in asking “What if?”

Is this something you need to worry about? Well, yes but maybe for not the reasons you’d think. Armchair historians aren’t going to nitpick your story simply because you took liberties. They’re going to nitpick it because the story is bad and they lost interest. The elements of your story that are fiction can’t just exist outside the history the makes up the rest of the setting.

To develop good fiction, I try to develop good characters. Good characters have history. Your characters are living breathing people in your story. They would have also impacted or be impacted by the world outside the story.

To develop the fiction in Wolf Hunter, I had to ask a series of questions to understand who my characters are. I needed to know who they were in the world during World War 2.

In a war story, that might seem a bit straightforward. What factions (if any) do they have allegiance to and what is their role in the war? But I still had to look at what politics looked like before the war. Who would go where to do what? How did people end up where they are now and thinking the way they do? What events would impact their philosophy? What were the major schools of thought in the world during this period?

Understanding the facts of history helps you skirt around them in just the right way, finding the way you need to write the story. Giving yourself the perimeter of operating within the facts, besides where you have broken them, also adds another dimension to the story and will force you to get very creative and smart with your writing and editing. In addition, it adds another layer of interest for the reader who likes historical accuracy in their fiction.

What I did for Wolf Hunter, to find the right place to skirt around the facts, is look for areas of that era that were less documented than others. I challenged myself to match up the details as much as I could to the actual records, but for these core conflicts it exists in an area where I can ask myself “What if my characters existed here?” and hope the reader asks the same question.

Then I researched the other events related to this central event that were better documented as well as other notable dates that same year. This created the second challenge, weaving the elements that were my creation into a life that existed within these events. It may seem like a lot to dig into, but even just a brief overview will give you a place to start distilling down your character’s essence.

08Jun/21

New Silverline Blog Schedule

Howdy Silverline Family!

Welcome back to the blog! You might have noticed last month was a little void of content. Unfortunately, due to increased demands on my schedule and prioritizing some other new exciting content *wink wink*, the blog slipped through the cracks and had to be placed on the back burner.

That’s changing now! Today! The very second you’re reading this! Whatever second that is!

We’re updating the schedule to allow for more time to be spent on the quality of each post as well as make use of our growing back-catalog of video content. It’s starting to get dusty in the back corners of our youtube channel, so we thought we’d open them back up. Get some airflow in there.

What this means going forward is that every other week, starting next week will be fresh, spanking, new content. On the off-weeks, we’ll be going through the back issues to find some of our favorite throwbacks to share with you. So, if you’re new to Silverline and haven’t experienced some of our older shows or content, it should be coming to your feed soon.

This new schedule will give us extra time to reach out to our creators across the continents and produce some really great quality Craft entries, Creator and Title spotlights, and blog One-Shots.

Our first piece of new content will be Craft returning next week. Be sure to check it out! If you’re hankering for a Silverline throwback from Year 1, be sure to check this feed in two weeks.

I hope you can forgive the lack of content last month and will stick with us as we begin working with this new schedule. Stay well, and Make Yours Silverline!

04May/21

Silverline Is In Your House!

Literally all of us, every single Silverliner is in your house right now! That’s a lot of people, you may have to check with your fire marshal if you have the square footage.

Okay, maybe we are not literally in your house, but we can be metaphorically! Did you know that Silverline has not just one but two weekly shows that are broadcast live on Facebook, Twitch, and Youtube! We also have started turning those shows into an easy-to-consume podcast that you can listen to on the go!

That’s right, we’re in your house and your car!

, , , You can’t escape the Silverline. No one escapes the Silverline.

What does all this mean for you, receiving this newsletter in your email, or checking out this blog post on the site of your favorite indie comics publisher? It means that you have unlimited access to untold hours’ worth of comics and nerd culture content.

Spend your commute on Monday listening to the crew of Wednesday Wham put their degrees to work and dig into the craft of writing, art, and making killer comics. Spend your Sunday evening relaxing with an iced tea watching the Silver Sunday team as they flex their cultural knowledge and dig deep into comics history. Or vice versa!

What I recommend is having Silverline content on 24/7. Listen to us while you drive, work, and exercise. Watch our shows while you decompress in the evening and on the weekend. Read Silverline comics before you go to bed every night. Dream of Silverline and our immortal comics wisdom. Let us grant you eldritch knowledge of all things nerdy.

I have been told by my editor that the last line may have been too much.

However you like it, there is plenty of Silverline content out there for you to enjoy, and a ton of ways for you to make thine Silverline.

13Apr/21

Craft: AJ Cassetta – Creating the World

Hey Silverline Family! This month, nepotism won out. Our featured creator is none other than AJ Cassetta, the fantastic artist providing pencil work for my own book Wolf Hunter. He talks about a part of the craft that not many artists may think about. He provides a lesson in world building using an anecdote about his personal experience working on Wolf Hunter. Love ya, man!

Creating the World

One of the most vital requirements of an illustrator working in comics is the ability to successfully create the world in which the characters will exist. In some genres, such as science fiction and fantasy, there is the necessity of crafting elements that are imaginary; time machines, laser pistols, dragons, and goblins can be forged solely from the artist’s mind. However, when an artist is tasked with illustrating a story based on real-world events and actual locations, they must hold themselves to the highest standard of authentic recreation, particularly if it is a story based on historical events.

In this case, the artist is confronted with the task of research, and a lot of it, if they wish their work to be believable, accurate, and true. For some artists, doing copious amounts of research and reference gathering on a subject can be as arduous as studying for a physics exam, but, for others, there is a special kind of joy in breaking a subject down into smaller and smaller parts, examining them, and putting them back together to create a work of art. I find myself in the latter category, as throughout my career to date I have held several jobs that demanded complete accuracy to real-world objects, vehicles, people, and locations, and I have loved every second of it.

Take for example the subject of airplanes, something I had little to no experience drawing when I began working on Wolf Hunter. My writer was thoughtful enough to provide me with great written specifics on the make, model, and year of the planes that would be used. What’s more, he gave me photographic references as well, which helped to get a general idea of what I would be doing. These, however, were not enough. In order to draw the fighter planes as they exist in reality, I spent hours looking at different images of planes and discerning what would be useful, and what would be merely another picture flipped past as I scoured for good material. As I was nearing the end of the research process I noticed something. It still wasn’t enough. For as many still images of planes that I had collected and burned into my brain, I was continuing to have trouble visualizing them from every possible angle. To remedy this, I opened up Zbrush (a digital sculpting program) and went about sculpting the planes so I could position them in the exact pose I needed for whatever drawing I may have been working on.

There are probably many artists who work in the same way I do when it comes to research, and it has worked for me as I’m sure it works for them. However, spending all the late nights collecting reference material and making sculptures of what I will be drawing has its enemy, time. In this industry, time is everything. For this particular project, I had the luxury of lots of time which gave me wonderful breathing room to focus. There have been other jobs, however, where the turnaround time for drawings was literally hours at most, and the comfortability of time was absent. I enjoyed both equally, and for different reasons, the jobs with strict deadlines provided an exciting challenge, and the work done with almost no deadline gave me time to look over my work, again and again, to make sure everything was perfect. Whatever the case of time may be, creating a realistic setting for the characters I am working with is the most fun part of the process for me, and using all the tools and time I have available to give that extra sense of life to their world is incredibly rewarding once all the drawing is done and I know it has been done right.

23Mar/21

Craft: Haley Martin – Balancing Act

Hey there Silverline Family! I got a hold of Haley Martin who is something of an auteur. You can really see this with her ongoing comic Heroic Shenanigans. She does everything. For a lot of people looking to get into comics, this is the natural way to get your first story/book done and out there. Haley was gracious enough to share some tips on how to look past the daunting work and keep your eyes on the goal as a creator. Hopefully, after this, you feel like you have a bit more of an idea of how you can bring your passion to life.

Balancing Act – Managing Different Parts of the Creative Process


I dove headfirst into comics by making my own from scratch: writing the story, designing the characters, and sketching, inking, and coloring the pages. It’s a lot of work for one person! I’ve since experienced how much quicker and more streamlined the comic-making process can be when working on a team, but if you’re like me and enjoy having your hand in every step of your passion project, there are ways to speed up the process and keep yourself organized.

Have a checklist and a schedule, but be flexible. When I sit down to work on one of my comics, especially if it’s been a while, I can feel overwhelmed by how much work stands between me and a completed page. That’s when an organizational tool like this spreadsheet from comic artist Michael Regina is very helpful. Just plug in how many pages are in your comic and all the steps that are needed to complete a page (thumbs, inks, flats, etc) and then update the spreadsheet when you finish a task. It’s really satisfying to see that percentage go up and give you an idea of how close you are to completion. If you’re working on a large graphic novel project it may be helpful to break it down into chapters/issues rather than tackling a whole 200+ page book at once.


If you’re working as part of a team, the inker generally needs to be completely finished with a page before the colorist can start their job. But if you’re doing all those jobs yourself, you have the freedom to jump around. For example, I might be struggling with the sketch of a particular panel and need to look at it later with fresh eyes, but another panel on the same page might be ready for inks. So I’d start on that one before the pencils of the whole page are technically done. As long as the comic gets done and done well, it doesn’t matter if you do the steps a little “out of order”.

However, you don’t want to go so crazy with it that you get confused and forget steps. And you don’t want to finish all of your favorite parts of the process and then leave yourself with a full workday of only the tasks you don’t enjoy as much. As one of my college drawing professors said, “leave yourself a candy bar”. Save a part of the process you know you’ll enjoy as a reward for completing one of the less fun parts.

I know I’ve advocated “jumping around”, but you don’t want to do that all the time. You’ll get more done at a faster pace if you let yourself get into the zone. You’ve no doubt heard how important it is to warm up. If my first sketches of the day are frustrating, I’ll try to push through because I know my hand needs time to warm up. Next thing I know, an hour or two has passed and I’ve sketched more panels than I planned because I got on a roll.

The last thing I want to mention to help you juggle your different comic-making tasks is to set up a schedule. That spreadsheet I mentioned earlier can help you see how many steps you need to get done, and I would advise taking it a step further and outlining when you plan to work on each step. Schedule your work out so that you’ll be able to get the project done within your deadlines, but also leave some wiggle room. Life happens, so I find it better to give myself a range for when a task should be completed rather than a hard-and-fast I need to work on this specific task on this specific day. For example, I could schedule myself to ink page 12 on Monday and page 13 on Tuesday, or I could say I’m going to spend Monday and Tuesday inking pages 12-13. What’s the difference? Say I end up having more time on Tuesday than Monday, so I only ink half of a page on Monday but ink a page and a half on Tuesday. All the work gets done in the allotted time, but I can be more flexible about when it gets done within the time frame.

Remember, all this is just the advice of one artist, and you should do what works best for you. But I believe that once you have a system in place, your projects won’t be nearly as daunting and you’ll be finishing pages before you know it!

23Feb/21

Silverline Community Highlight

Hey Silverline Family. It’s a new year, and a new us, so we figured we’d give this concept a test drive. The one thing that allows us to be comic creators and comic pros, is you, the comic reader! What is special about where Silverline is now is that a lot of our readers are creators in their own right. This has allowed us to create a unique and truly amazing community. 

Whether you just enjoy our new releases, interact with our social media, follow our blog for tips on how to better make your own comics, or catch our live-casts, we appreciate you. We figured we could show some of how much we appreciate you guys by highlighting some members of our community who shared their comments with us. 

If you want the chance to have your comment highlighted, just post it! Whether on our blog, our Facebook, Youtube, Twitch, one of us will see it. If it stands out for whatever reason, you have a chance of being featured. 

All the featured comments today were taken off the live-casts on Facebook. They’ll probably be more varied in the future but we figured this was a good place to start. So here’s what you said:

Rob Davis: “>turning down my hearing aid<” 

Wednesday WHAM! producer Tim T.K. has a unique and loud method for introducing the show. Utilizing years of musical theatre, and punk band experience, Tim delivers a sonic experience that is sure to take a few hours off your lifespan. (I’m sorry . . . okay, I’m not sorry.)

Quinton J. Bedwell: “Yes… It’s time for a new system. CRT screens are outdated Roland”

Recently, the Silverline family got together on Silver Sunday as they surprised EIC Roland Mann with the means to get a new computer after his old system went out to pasture. This comment is great because it commemorates this awesome gesture and also points out that our EIC is, in fact, not the youngest member of the team. (Don’t fire me)

Ovin Armando Reyes: “I really loved infamous 2 it was my first platinum trophy”

Ovin is a Silverliner since the before-times! It was great to have him in the conversation on the week we were discussing video games. Achievement hunting is not something every gamer does. It requires commitment, and to platinum a game, you have to hunt every single achievement in a game. The first time you platinum or 100% a game, it’s a special feeling that you want to celebrate. It’s also great to hear how a piece of media brought Ovin so much joy because that is ultimately what we want our comics to do for someone. 

Kasisi D. Harris: “Ergokinesis”

This comment got picked for a weird and personal reason. When the Wednesday WHAM! crew was discussing the best superpowers, Kasisi brought up Ergokinesis. Which is a great power, the ability to manipulate raw energy. Elemental, cosmic, electrical, what have you. Energy manipulation is a classic. However, I (Tim T.K.), had a brief moment where I thought it was related to Ergonomics. You know, like office chairs. I had nearly fallen out of my seat with laughter, as I imagined a hero whose power allowed them to make any surface good for their joint and back health. 

Patrick Lugo: “In the 80’s John Byrne claimed Superman’s powers were all subconscious telekinesis.”

This one just blew my mind. Thinking of Supe’s powers as subconscious telekinesis makes so much sense and yet I can’t wrap my head around it. Superman has such a wide array of powers, but telekinesis could explain them all and yet it almost feels too simple. Although I suppose, he has superstrength, eyebeams, and flight because of the sun is also a bit too clean when you think about it. The question is, is that preferable over muddying the waters with fifty-thousand types of kryptonite.

I hope you guys liked having the spotlight on you for a second. Let us know, should we keep doing these, try something else, stick to the classics? Who knows your comment might just be featured next time.