Each month we’ll be shining the spotlight on a Silverline creator and sharing their secret origin story, learning what makes them tick, and giving you the scoop on how they came up in the comics world.
Up this time is Rob Davis, an artist who has worked for such comic titles as Scimidar, Merlin, Straw Men, Maze Agency…as well as the recent Twilight Grimm for Silverline Comics, of course–for which the 2nd issue is kickstarting right now: https://www.kickstarter.com/projects/rolandmann/tg2fr2
Now, without further ado, we present to you…
SILVERLINE: So, who are you and where do you hail from?
My name is Rob Davis. I hail from the state of Missouri and have my whole life.
SILVERLINE: What would you say it is you do here at Silverline?
I’m a penciller/inker for R.A. Jones’ TWILIGHT GRIMM mini-series.
SILVERLINE: Where might Silverline readers have seen your work previously?
My greatest claim to fame, such as it is, was on the Star Trek books for Malibu and DC comics in the 1990s. Deep Space Nine for Malibu, Star Trek (Kirk, Spock, McCoy in their movie incarnations), and a single issue of Next Generation for DC. My first big “break” was before that on R.A.’s SCIMIDAR book for Eternity Comics—a precursor to Malibu.
I just recently retired, so I don’t have a “day job” anymore. I do, however, drive a bus for a local college. Mostly I transport their Mock Trial group but I also have been tapped to drive for the Volleyball and Bowling teams as well as shuttle the college’s International students on fun field trips. I’m hoping to dive into Model Railroading and finally do some work on my N-Scale layout that’s lain dormant for about 20 years.
SILVERLINE: Many creators at Silverline have been in the comics industry for years — what’s kept YOU plugging away at comics?
It’s in the blood. I fell in love with comics as a kid and have never gotten over it despite it kicking me around once in a while. It scratches a lot of my creative itches.
I don’t think I ever had that particular thought. Mine was, “this looks like a cool, creative thing to do. I’m going to figure out how I can do that!” That first thought came reading AVENGERS issue #2. Kirby IS king!
SILVERLINE: What’s on your playlist? Who/what music do you listen to, and do you listen to it while you work?
I mostly listen to the oscillating fan in my studio run. I used to listen to NPR/Classical music in the studio many years ago but the stereo radio I had burned up and I have yet to replace it. I could use the desktop computer I have in the studio to either tune in via the internet or play my collection of mp3s but I’ve gotten used to not having anything playing and just “zen out”
The aforementioned Jack Kirby is the biggest, but I’ve been accused of channeling Curt Swan
(long time Silver age Superman artist) and feel some influence from Gil Kane.
SILVERLINE: What was the first comic you ever worked on professionally?
Oh, lord! I hate to bring that up but I was letterer and inker on SYPONS for NOW comics back in the late 1980s. The writer/artist on the series seemed to really despise my inking, so that’s a hard one to bring to memory. It was an interesting concept playing off the X-Men/Teen Titans vibe.
SILVERLINE: What are some non-Silverline independent comics you would recommend to readers?
Wow, I’m not reading much these days. I liked Grimjack, and Badger back in the days when they were active. Concrete is another favorite. Maze Agency by writer Mike Barr is in there, too. I probably should widen my horizons but not much that I see of today’s comics excites me. The last independent that looked interesting and I tried was so thin plot-wise I gave up on it after a couple of issues. I remember the days when you got three eight-page complete stories in a comic book. Anyone who has some suggestions can goad me on Facebook. 🙂
SILVERLINE: If you could go back in time and give your younger self one piece of advice that would help them better navigate the comics industry, what would it be?
Toughen up and widen your network. When the industry imploded in the mid 90s my connections had moved on and out. I did start to move that way but kept getting the rug yanked out from under me on projects: editors dying, creators yanking their projects from publishers and publishers not quite making up their minds what they wanted. That was a rough period that was hard to take.
Ew! Neither. No asphalt or concrete for me. Spread my ashes over a sunny, green spot.